/**This class defines the an item that a character has
 * @author Bashir Souid, Neil Hagermoser
 */
public class item {

	int Item_id; 			// 0 helmet, 1 right hand, 2 left hand,3 chest,4 ring,5 onetime_immediate,12 two handed
	String Name;			// name of item
	int hp; 				// health improvement
	int level;				// level improvment
	int XP;					// experiance level
	int mana; 				// magic level
	int attack; 			// attack strength
	int defense; 			// defense strength
	int dex; 				// increase and decrease
	int agility; 			// increase/decrease
	int Stength; 			// increase/decrease
	
	
}
